DungeonShooting / DungeonShooting_Godot / src / framework / activity /
@小李xl 小李xl authored on 7 Mar 2023
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components 状态机更新由物理帧改为普通帧 2 years ago
ActivityObject.cs 修复归属区域检测物体失效的bug, 完成敌人ai发现玩家后只通知当前房间其他ai的功能 2 years ago
ActivityObjectTemplate.cs 删除 ActivityObjectTemplate 中的 AnimationPlayer, 因为很多物体都用不到 2 years ago
ActivityObject_Register.cs 将Camera和Cursor初始化移到RoomManager下 2 years ago
ActivityThrowData.cs 更改工程结构 2 years ago
Component.cs 协程支持 2 years ago
CoroutineData.cs 协程完善 2 years ago
ExternalForce.cs 更改工程结构 2 years ago
RegisterActivity.cs 将Camera和Cursor初始化移到RoomManager下 2 years ago
WaitForFixedProcess.cs 协程完善 2 years ago
WaitForSeconds.cs 协程完善 2 years ago