DungeonShooting / DungeonShooting_Godot / src / game / room /
@小李xl 小李xl authored on 2 Mar 2023
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AutoTileConfig.cs 还原物体root和导航区域计算 2 years ago
DungeonTile.cs 修复生成导航区域可能导致报错的bug 2 years ago
NavigationPolygonData.cs 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago
RoomLayerEnum.cs 还原物体root和导航区域计算 2 years ago
RoomManager.cs 修复生成导航区域可能导致报错的bug 2 years ago
TileCellInfo.cs 还原物体root和导航区域计算 2 years ago