DungeonShooting / DungeonShooting_Godot / src / game / manager /
@小李xl 小李xl authored on 23 Feb 2024
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EditorPlayManager.cs 从大厅进入地牢保留玩家数据 1 year ago
EditorTileMapManager.cs 保存TileSet数据, 开发中 1 year ago
EditorTileSetManager.cs 生成Godot.TileSet, 开发中 1 year ago
EditorWindowManager.cs 删除地牢组和一些小细节优化 1 year ago
FireManager.cs 0010武器制作中 1 year ago
InputManager.cs 整理目录结构, 抽出InputAction 1 year ago
LiquidBrushManager.cs 完善敌人死亡效果, 碎片会在地上留下血迹 1 year ago
MapLayerManager.cs 2格高墙壁, 开发中 1 year ago
MapProjectManager.cs 代码调整 1 year ago
ObjectManager.cs 制作weapon0013, 添加金币吸引效果 1 year ago
ResourceManager.cs 结束房间生成出口标记, 并保存标记数据 (地牢中下一层的功能还未开发) 1 year ago
ResourcePath.cs 小修改 1 year ago
SoundManager.cs 榴弹枪音效, 换弹动作, 还差一个换弹音效 1 year ago
SpecialEffectManager.cs 制作0010武器完成 1 year ago
UiManager_Methods.cs 创建地牢组时选择TileSet 1 year ago