DungeonShooting / DungeonShooting_Godot / src / game /
@lijincheng lijincheng authored on 13 Feb 2023
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camera 暂时关闭SubViewportContainer的shader以解决抖动 2 years ago
effects 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago
event 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago
item PutDown()参数改为枚举类型 2 years ago
manager PutDown()参数改为枚举类型 2 years ago
role 测试TileMap碰撞, 还原子弹撞墙特效(还有点问题) 2 years ago
room PutDown()参数改为枚举类型 2 years ago
ui 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago
GameApplication.cs 更改工程结构 2 years ago
GameConfig.cs 自动拆分 ground 和 wall (制作中...) 2 years ago
PhysicsLayer.cs 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago
SignNames.cs 升级到Godot4.0, 目前还不能正常就行游戏 2 years ago